![]() ![]() ![]() You can compile a scene made from many different modelers/assets - which can be hard with SketchUp due to it's poor import capabilities and low performance with high poly counts.Studio still has several advantages for the SketchUp user: I used to do most of my texturing in Maxwell Studio with the old version of the plugin - but since the newer versions addressed many of my concerns with this I just do it in SketchUp more often than not. If you are trying to apply the material in Maxwell Studio then you have 2 possible approaches:ġ) You can manually set the tiling (in relative units or meters)for all the textures in the MXM to get what you wantĢ) You can enter UV editing mode with the (object selected) and use the move/scale/rotate widgets to alter the UV's to suit what you are looking for.
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